| ixiQuarks Pro/SuperCollider Help

ixiQuarks Pro HELP

Specific SuperCollider help:

Help files are HTML files kept in the Help directory in the SuperCollider application folder.

If you're an absolute beginner please also refer to the README that came with the application download.

A help browser can be opened by executing the following line of code:

Help.guiX; //to run a single line of code put the cursor anywhere on the line and execute

To execute code, use the keyboard shortcut: Enter (not Return) (OS X), Ctrl+Enter (Windows), Ctrl+c Ctrl+c (Emacs). For key commands, also see Shortcuts.

To explore using links (which are usually blue and underlined), simply click on them, or ask for help after selecting them. To obtain help on any selected item, use the Help menu, or type the relevant shortcut: Cmd+d (OS X), F1 (Windows), Ctrl-c Ctrl-h (Emacs).

SuperCollider uses classes, whose names all begin with a capital letter. The help file for a class can be called up by selecting the text of a class name, then asking for help. You can also browse the class directory:

Object.browse; //execute this line of code

Getting Help
More On Getting Help
How To Use The Interpreter
Understanding Errors
Debugging Tips
Internal Snooping
Auto Completion
Tutorials
Getting Started With SC
Introductory Tutorial
Tutorial
Tour of Unit Generators
Streams
Glossary
Overviews
Operators
Collections
FFT Overview
GUI
Non-Realtime Synthesis
Randomness
Language Reference
Intro To Objects
Method Calls
Assignment
Comments
Expression Sequence
Functions
Scope
Control Structures
Classes
Polymorphism
Syntax Shortcuts
Symbolic Notations
Adverbs
Partial Application
J Concepts In SC
List Comprehensions
Literals
Architecture
Server Architecture
Server Command Reference
Unit Generators and Synths
Client versus Server
Node Messaging
Multichannel Expansion
Order Of Execution
Server Timing
Default Group
Bundled Server Messages
Extending SC
Writing Classes
Writing Unit Generators
Writing Primitives
Standalone Applications
Using The Startup File
Using Extensions
Quarks
Documentation Style Guide
HTML Help System
Publishing Code
Third Party Libraries
Just In Time Programming
Crucial Library
Legacy SuperCollider
SC3 vs SC2
Backwards Compatibility