SCMovieView

can play movies such as .mov and mpg,

and image files like jpg, png, tiff and others.

(currently, it gets stuck on picts.)

This is basically a wrapper for a Cocoa Quicktime view.

(

w = SCWindow("mov").front;

b = SCButton(w, Rect(0, 0, 150, 20))

.states_([["pick a file"]])

.action_({ File.openDialog("", { |path| m.path_(path) }) });

m = SCMovieView(w, Rect(0,20,360, 260));

)

// random-pick a tiff from the Help folder

m.path_("Help/*/*/*.tiff".pathMatch.choose);

// or point it to a movie (you may have that one too):

m.path_("/Library/Application\ Support/iDVD/Tutorial/Movies/Our\ First\ Snowman.mov");

m.start; // playback

m.muted_(true); // thank god

m.stop;

//rate

m.rate_(0.2);

// backwards

m.gotoEnd.rate_(-1).start;

// select a range on the controller and play it

m.rate_(1).playSelectionOnly_(true).start;

// loopModes:

m.loopMode_(1); // only one direction

m.loopMode_(0).start; // back and forth

m.stop;

m.gotoBeginning;

// single steps

m.stepForward;

10.do { m.stepForward; };

m.stepBack;

// select with shift-drag, copy paste between movieviews or quicktime player

m.editable_(true);

m.showControllerAndAdjustSize(true, true);

// resize compared to image size:

m.resizeWithMagnification(0.75);

//goto time (in seconds)

m.currentTime_(1);

// not there yet, but would be nice to have:

// startFrame, length

m.setSelection_(20, 15);

m.frame_(frame); // jump to frame

m.frame.postln; // poll current frame pos