Pwalk A one-dimensional random walk.

superclass: ListPattern

Pwalk(list, stepPattern, directionPattern, startPos)

list - The items to be walked over.

stepPattern - Returns integers that will be used to increment the index into list.

directionPattern - Used to determine the behavior at boundaries. When the index crosses a boundary, the next direction is drawn from this stream: 1 means use stepPattern as is, -1 means go in the reverse direction.

Common patterns: 1 -- always wrap around to the other boundary.

Pseq([1, -1], inf) -- go forward first, then backward, then forward again

startPos: Where to start in the list.

Example:

(

a = Pwalk(

Array.series(20, 0, 1), // integers, 0-19

// steps up to 2 in either direction, weighted toward positive

Pwrand([-2, -1, 0, 1, 2], [0.05, 0.1, 0.15, 1, 0.1].normalizeSum, inf),

// reverse direction at boundaries

Pseq([1, -1], inf),

10); // start in the middle

x = a.asStream;

)

200.do({ x.next.post; ", ".post });

b = a.copy.directionPattern_(1); // this one will always wrap around

x = b.asStream;

200.do({ x.next.post; ", ".post });

// non-random walk: easy way to do up-and-down arpeggiation

s.boot;

(

a = Pwalk(

[60, 64, 67, 72, 76, 79, 84].midicps, // C major

Pseq([1], inf),

Pseq([1, -1], inf), // turn around at either end

0);

x = a.asStream;

SynthDef("help-Pwalk", { arg freq;

Out.ar(0, Saw.ar([freq, freq+1], 0.5) * EnvGen.kr(Env.perc(0.01, 0.1), doneAction:2))

}).send(s);

)

(

r = Task({

{

Synth.new("help-Pwalk", [\freq, x.next]);

0.1.wait;

}.loop;

}).play(SystemClock);

)

r.stop;